加入 mouse 函式 確認滑鼠位置和參數
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}

加上變色的程式碼
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
glColor3f( 50 , x/300.0, y/300.0);
glutPostRedisplay();
}

加上 motiont 程式
void motion(int x, int y)
{
printf("%d %d\n", x, y);
glColor3f( 50 , x/300.0, y/300.0);
glutPostRedisplay();
}

2.更改程式畫出一個圓
#include <Gl/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
glColor3f( 50 , x/300.0, y/300.0);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
for(float angle= 0;angle<3.14159*2;angle+=0.0001)
{
glVertex2f( cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(" 04160312 ");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}


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