HW04
1.打开GLUT专案 写入程式
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
-------------------------------
效果如图:
接下来加入新程式码:glutMouseFunc() , glutMotionFunc()
2.使用鼠标点击显示坐标
程式码如下:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button, int state, int x, int y )
{
printf("%d %d %d %d\n", button, state, x, y);
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
--------------------------------------
效果如图:
每点击图上部位会现实其坐标
3.使用鼠标点击改变颜色
程式码如下:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button, int state, int x, int y )
{
printf("%d %d %d %d\n", button, state, x, y);
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
效果如图:
每点击图片会改变茶壶颜色
3.鼠标拖动时会改变颜色(a.中间不会变b.中间会变)
程式码如下:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button, int state, int x, int y )
{
printf("%d %d %d %d\n", button, state, x, y);
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
void motion(int x, int y)
{
printf("%d %d\n",x,y);
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
效果如图:
如何在拖动过程中变颜色?
将程式码搬家:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void mouse(int button, int state, int x, int y )
{
printf("%d %d %d %d\n", button, state, x, y);
}
void motion(int x, int y)
{
printf("%d %d\n",x,y);
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
效果如图:
OK :)
4.用三角函数作个椭圆
程式码如下:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
for(float angle=0; angle<3.14159*2; angle+=0.001)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("NICK YONG SWAG");
glutDisplayFunc(display);
glutMainLoop();
}
效果如图: