1.先製作最基礎的茶壺

2.按滑鼠印數字

3.用滑鼠讓茶壺換色

4.拖曳改變滑鼠顏色

5.畫圓形

程式碼
1.茶壺變色
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160622");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <math.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160622");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.畫圓形
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
for(float angle=0;angle<3.1415926*2;angle+=0.001)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160622");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
老師截圖
1.

2.

3.

4.

5.用手繪的方式畫出茶壺

6.

7.

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