2.(1)修改程式碼加入滑鼠相關程式碼練習讓滑鼠點及視窗時可以顯示座標
#include <GL/glut.h>
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
static void display(void)
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
(3)加入motion程式碼,使滑鼠點擊拖曳小黑窗時,可以改變顏色
#include <GL/glut.h>
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
static void display(void)
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(4)加入能夠印出圓形的程式碼(POLYGON),然後可以結由拖曳滑鼠改變圓形的顏色
#include <GL/glut.h>
#include <math.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
for(float angle = 0; angle < 3.1415926*2; angle+=0.001)
{
glVertex2f( cos(angle), sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
(5)改變其參數可將圓變形
↑ 將邊上點的數量減少,接起來成多邊形
↑ 讓圓變得瘦瘦的







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