1.讓茶壺往右移

2.用滑鼠移動茶壺

3.把茶壺變形(把glTranslatef 變成 glScalef)

二.程式碼
1.滑鼠移動茶壺
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160622");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.讓茶壺變形
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160622");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160622");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
1.

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3.

4.複習上禮拜小精靈
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