先到http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/網站下載
(1)data.zip到桌面\window\data\模型.mtl
(2)window.zip到桌面\window\Transformation.exe
(3)glut32.dll到桌面\window\glut32.dll
可以跑出此畫面就代表完成!!!!
<二>
(1)開啟main.cpp程式
(2)將程式碼做點改變
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5, 0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char **argv )
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Translate Rotate Scale");
glutDisplayFunc(display);
glutMainLoop();
}
<三>讓滑鼠可以移動茶壺
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Translate Rotate Scale");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
<四>開口笑
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f( %.2f, %.2f);\n", (x-250)/250.0, -(y-250)/250.0 );
}
float mouth=0;
void motion(int x, int y)
{
glColor3f( 1, x/500.0 , y/500.0 );
glutPostRedisplay();
mouth = x/300.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth; angle< 3.1415926 *2 -mouth ; angle+= 3.1415926/100){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f( %.2f, %.2f);\n", (x-250)/250.0, -(y-250)/250.0 );
}
float mouth=0;
void motion(int x, int y)
{
glColor3f( 1, x/500.0 , y/500.0 );
glutPostRedisplay();
mouth = x/300.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth; angle< 3.1415926 *2 -mouth ; angle+= 3.1415926/100){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
<五>會轉的茶壺
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Translate Rotate Scale");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
<六>完成Zuvio的回答問題






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