2017年4月10日 星期一

Week 06 承諺的上課筆記

一.
    期中模擬考(11行)

二.打光
 
    1.幫茶壺打光

   

    2.讓燈從下方打光

   


3.做一個不會旋轉,再加一個會旋轉的茶壺



    4.做各種圖形
 
    


三.程式碼

1.

#include <GL/glut.h>

float angle=0;
static void display(void)
{
    angle++;
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslated(0,0.6,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glPushMatrix();
        glRotated(angle,0,1,0);
        ///glutSolidTeapot(0.3);
        ///glutSolidCube(0.3);
        ///glutSolidCone(0.2,0.5,30,30);
        ///glutSolidSphere(0.5,30,15);
        ///glScaled(0.3,0.3,0.3);
        ///glutSolidDodecahedron();
        ///glutIconifyWindow();
        glutWireSphere(0.4,15,5);

    glPopMatrix();
    glutSwapBuffers();
}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, -5.0f, 0.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

/* Program entry point */

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutIdleFunc(display);
    glutDisplayFunc(display);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}
四.老師貼圖

    1.

   

    2.
    

    3.




    4.


 

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