才想起來,對齁下禮拜要上課ㄟ
差點忘記下禮拜要來了QWQ
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這是期中考的10行程式
(其實是11行這樣)
然後老師說有一個女同學很厲害100分應該是我吧(哈哈哈哈哈哈)
希望下禮拜能考100~~~~~~
然後我很好奇
明明是Translate/Rotate/Scale為啥事TRT???
然後今天要教打光
首先打開你可愛的CodeBlocks
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然後按照你記憶的本能匯入你的glut
總之你就會get六個轉動的東東
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好的接下來開始刪程式碼化一個茶壺
跟加上光的程式碼
你就會得到發光的 阿 不是 被光打 痾不太對
是得到一個有打光的茶壺~~~~
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看不清楚ㄇ?
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你可以在靠近一點
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在近一點
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太近了拉!!!!!森77喔!!!!
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***要改光源從這裡
const GLfloat light_position[] = { 2.0f, -9.0f, 5.0f, 0.0f };
///
以下為程式碼
#include <GL/glut.h>
static void display(void)//display是用來顯示的意思
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3d(0,2,2);//改顏色(注意:!!!要先給顏色在畫茶壺)
glutSolidTeapot(0.5);//畫出一個茶壺Teapot~~~~
glPopMatrix();
glutSwapBuffers();//不讓畫面閃爍用的
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, -9.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])//主函式
{
glutInit(&argc, argv);//GLUT初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//開啟耀顯示的Display模式
glutCreateWindow("Im una 04162461");//視窗的名字
glutDisplayFunc(display);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
///
接下來做會旋轉的胡
然後記得在外面宣告一個
float angle=0;
裡面宣告angle++;
跟Rotate的程式碼
後面宣告 glutIdleFunc(display);
//總之這是旋轉茶壺的完整程式碼
#include <GL/glut.h>
float angle=0;
static void display(void)//display是用來顯示的意思
{
angle++;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glColor3d(0,2,2);//改顏色(注意:!!!要先給顏色在畫茶壺)
glutSolidTeapot(0.5);//畫出一個茶壺Teapot~~~~
glPopMatrix();
glutSwapBuffers();//不讓畫面閃爍用的
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, -9.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])//主函式
{
glutInit(&argc, argv);//GLUT初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//開啟耀顯示的Display模式
glutCreateWindow("Im una 04162461");//視窗的名字
glutIdleFunc(display);
glutDisplayFunc(display);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
////會轉ㄟ超級開心的
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來自地獄ㄉ旋轉茶壺
茶壺疊疊樂~~~~~~
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*老師說了幾個厲害又奇怪的東西
1.glutSolidTeapot
2.glutSoildCube
3.glutSoildCone(底t,高h,slice,stack)
4.gultSoildSphere(r,slice,stack)
5.glutDecocahedron()
6.glitIcosahedron
......................等等
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