Week 14
HW 1
背景貼圖。
1. 先下載並安裝 OpenCV2.1 (include + lib + bin)。
*此步驟要注意
2. 下載 myEarth 變背景貼圖。把 display 裡 /// 畫地球
程式碼:
glBegin(GL_POLYGON);
glTexCoord2f(0,0);glVertex3f(-1,+1,0);
glTexCoord2f(1,0);glVertex3f(+1,+1,0);
glTexCoord2f(1,1);glVertex3f(+1,-1,0);
glTexCoord2f(0,1);glVertex3f(-1,-1,0);
glEnd();
HW 2
打開自己的模型套用。背景貼圖+打光。
程式碼:
void display()
{
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glPushMatrix();
glBegin(GL_POLYGON);
glTexCoord2f(0,0);glVertex3f(-1,+1,0.2);
glTexCoord2f(1,0);glVertex3f(+1,+1,0.2);
glTexCoord2f(1,1);glVertex3f(+1,-1,0.2);
glTexCoord2f(0,1);glVertex3f(-1,-1,0.2);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{
id = myTexture("image.jpg");
}
int main()
{
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
///一定要在glutMainLoop()之前,不可放在最前面
}



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