2.將程式碼做點改變
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMainLoop();
}
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state, x, y);
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
(三)顏色
<藍色字是多加的程式碼>
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state, x, y);
glColor3f( 1, x/300.0, y/300.0 );
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
(四)滑鼠拖曳變色
<藍色字是多加的程式碼>
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state, x, y);
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
glColor3f( 1,x/500.0 , y/500.0 );
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(五)開口笑
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f( %.2f, %.2f);\n", (x-250)/250.0, -(y-250)/250.0 );
}
float mouth=0;
void motion(int x, int y)
{
glColor3f( 1, x/500.0 , y/500.0 );
glutPostRedisplay();
mouth = x/300.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth; angle< 3.1415926 *2 -mouth ; angle+= 3.1415926/100){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include<math.h>
#include<stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f( %.2f, %.2f);\n", (x-250)/250.0, -(y-250)/250.0 );
}
float mouth=0;
void motion(int x, int y)
{
glColor3f( 1, x/500.0 , y/500.0 );
glutPostRedisplay();
mouth = x/300.0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth; angle< 3.1415926 *2 -mouth ; angle+= 3.1415926/100){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160134 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}





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