複習上周進度
1.開啟main.cpp程式,然後更改為
#include <GL/glut.h>
static void display(void)
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("I am a superman 04162495");
glutDisplayFunc(display);
glutMainLoop();
}
即可跑出茶壺
2.將程式碼改為
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162495");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
使其顯示滑鼠點擊的座標,將有數字顯示
3.在程式碼中增加
glColor3f( 1, x/300.0, y/300.0);
glutPostRedisplay();
程式碼:
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{///滑鼠函式
printf("%d %d %d %d\n", button, state, x, y);
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
glColor3f( 1, x/500.0, y/500.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160656");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
程式碼:
#include <GL/glut.h>
#include <math.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth; angle<= 3.1415926 *2-mouth; angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouth = x/300.0;
glutPostRedisplay();
}
int main (int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160656");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}




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