
2.得到滑鼠座標
程式碼:
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state,x,y);
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160674 Number1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

3.改變顏色
程式碼:
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state,x,y);
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160674 Number1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

4.滑鼠拖曳變顏色
程式碼:
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state,x,y);
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160674 Number1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button,state,x,y);
}
void motion(int x,int y)
{
printf("%d %d\n",x,y);
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160674 Number1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}

5.圓形
程式碼:
#include <math.h>
#include <stdio.h>
#include <GL/glut.h>
void motion(int x,int y)
{
glColor3f(1,x/500.0,y/500.0);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%.2f,%.2f);\n",(x-250)/250.0,-(y-250)/250.0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
for(float angle=0; angle<3.1415926*2; angle+=0.001){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("04160674 Number1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}

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