Week 04 課堂筆記
HW 1
1. 到網頁上(jsyeh.org/3dcg10)下載data.zip、window.zip、glut32.dll。2. 打開window.zip裡的 Transformation.exe 。
HW 2
開啟GLUT的程式,比上週多寫一行程式碼。
程式碼:
#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
HW 3
移動。
程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX= (x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
HW 4
放大縮小。
程式碼:
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
**小精靈
程式碼:
#include <GL/glut.h>
#include <math.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///把畫面清空,才能再重畫的時候沒有殘影
glColor3f(1,1,0); ///顏色
glBegin(GL_TRIANGLE_FAN); ///開始畫
glVertex2f(0,0); ///圓心
for(float angle = 0+mouth;angle <= 3.1415926*2-mouth;angle += 0.01){
glVertex2f( cos(angle), sin(angle));
}
glEnd(); ///結束畫
glutSwapBuffers();
}
void motion(int x, int y)
{
mouth=x/300.0;
glutPostRedisplay;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}







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