http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/

要把window解壓縮 再把data跟glut32放進去
1.旋轉 rotate2.移動 translate
3.縮放 scale
4.實作 Push Matrix / PopMatrix
//今日英文
[Translate]

\#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//很重要喔
glPushMatrix();
glTranslatef(mouseX,mouseY,0);//超重要喔
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y){
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162461 Rotate Translate Scale");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
[Scale]
***上次的小精靈***





***
#include <GL/glut.h>
void display()
{ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BITS);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162461 Rotate Translate Scale");
glutDisplayFunc(display);
glutMainLoop();
}

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