Week 03
(1)複習上週(Week02)所學到的OpenGL程式及GLUT程式碼之執行檔。
作業二 - 用GLUT程式學會滑鼠事件操作
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT |Transformation GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160250 Translate Rotate Scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
{
glClear(GL_COLOR_BUFFER_BIT |Transformation GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160250 Translate Rotate Scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
作業三 - 用GLUT程式學會滑鼠事件移動操作
1.在main函式中增加 glutMotiomFunc(motion);
#include<GL/glut.h>
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160250 Translate Rotate Scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160250 Translate Rotate Scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
作業四 - 用GLUT程式畫出完整圓形及延伸形狀改變
1.在第一行增加 #include <math.h> 讓數學運算式使用。
**若把上面加註那行**
glTranslatef(mouseX,mouseY,0);
改成
glScale(mouseX,mouseY,0);
則可達成隨滑鼠放大縮小的功能
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