
開啟Projection

開起老師的範例檔

float eyeX=0, eyeY=0.9, eyeZ=1;
float centerX=1, centerY=0, centerZ=0;
float upX=0, upY=1, upZ=0;
調整變數觀察茶壺
調整變數觀察

加入
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,1,0.001,10000);
glMatrixMode(GL_MODELVIEW);

static void display(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, 1, 0.001, 10000);
glMatrixMode(GL_MODELVIEW);
angle+=dir;
if(angle>60) dir=-dir;
if(angle<0) dir=-dir;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
gluLookAt(eyeX, eyeY, eyeZ,
centerX, centerY, centerZ,
upX, upY, upZ);
glPushMatrix();
glColor3f(1,0,0);
glutSolidTeapot(0.3);///head
glPushMatrix();
glTranslatef(0, -0.3, 0);
glColor3f(1,1,1);
glutSolidTeapot(0.3);///body
glPushMatrix();
///glTranslatef(0.6,0,0);///old rotate
glTranslatef(0.3,0,0);/// T
glRotatef(angle, 0,0,1);///R
glTranslatef(0.3,0,0);/// T
glutSolidTeapot(0.3);///right upper arm
glPushMatrix();
glTranslatef(0.3, 0,0);///T
glRotatef(angle, 0,0,1);///R
glTranslatef(0.3, 0,0);///T
glutSolidTeapot(0.3);///right lower arm
glPopMatrix();
glPopMatrix();
glPushMatrix();
///glTranslatef(0.6,0,0);///old rotate
glTranslatef(-0.3,0,0);/// T
glRotatef(-angle, 0,0,1);///R
glTranslatef(-0.3,0,0);/// T
glutSolidTeapot(0.3);///left upper arm
glPushMatrix();
glTranslatef(-0.3, 0,0);///T
glRotatef(-angle, 0,0,1);///R
glTranslatef(-0.3, 0,0);///T
glutSolidTeapot(0.3);///left lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}

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