(1)3D TRT轉動
(2)矩陣、投影矩陣
(3)攝影機運鏡
(4)會動的機器人
首先,至jsyeh.org/3dcg10下載
data.zip->桌面\windows\data\模型.obj
windows.zip->桌面\windows\projection.exe
gult32.dll->桌面\windows\gult32.dll
加上camera的話,畫面的圖片將更加明亮。
gluLookAt(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);
#include <GL/glut.h>
#include <math.h>
float eyeX=0.1,eyeY=-0.9,eyeZ=0;
float centerX=0,centerY=0,centerZ=0;
float upX=0,upY=1,upZ=0;
float angle=0;
static void display(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// gluPerspective(60,1,0.001,10000);
glMatrixMode(GL_MODELVIEW);
angle+=0.01;
eyeX=cos(angle);eyeY=sin(angle);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/* Program entry point */
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
//glutReshapeFunc(resize);
glutDisplayFunc(display);
//glutKeyboardFunc(key);
//glutIdleFunc(idle);
glutIdleFunc(display);
glClearColor(1,1,1,1);
//glEnable(GL_CULL_FACE);
//glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <GL/glut.h>
#include <math.h>
float eyeX=0.1,eyeY=-0.9,eyeZ=0;
float centerX=0,centerY=0,centerZ=0;
float upX=0,upY=1,upZ=0;
float angle=0;
static void display(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,1,0.001,10000);
glMatrixMode(GL_MODELVIEW);
angle+=0.01;
eyeX=cos(angle);eyeY=sin(angle);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
若沒有黃色那行,茶壺將會破碎不完整。




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